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<h1>PVRTBackgroundShaders.h File Reference</h1>
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<a href="PVRTBackgroundShaders_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="PVRTBackgroundShaders_8h.html#a0">A32BIT</a>&nbsp;&nbsp;&nbsp;static const unsigned int</td></tr>

<tr><td colspan=2><br><h2>Variables</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>A32BIT&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="PVRTBackgroundShaders_8h.html#a3">_BackgroundFragShader_fsc</a> []</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>A32BIT&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="PVRTBackgroundShaders_8h.html#a5">_BackgroundVertShader_vsc</a> []</td></tr>

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<hr><h2>Define Documentation</h2>
<a class="anchor" name="a0" doxytag="PVRTBackgroundShaders.h::A32BIT" ></a><p>
<br><br><h3>A32BIT</h3><br><div>
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          <td class="md" nowrap valign="top"> #define A32BIT&nbsp;&nbsp;&nbsp;static const unsigned int
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<hr><h2>Variable Documentation</h2>
<a class="anchor" name="a3" doxytag="PVRTBackgroundShaders.h::_BackgroundFragShader_fsc" ></a><p>
<br><br><h3>_BackgroundFragShader_fsc</h3><br><div>
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          <td class="md" nowrap valign="top"> A32BIT <a class="el" href="PVRTBackgroundShaders_8h.html#a3">_BackgroundFragShader_fsc</a>[]
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<b>Initial value:</b><div class="fragment"><pre> {
0x10fab438,0xe9233faf,0x35050100,0x901,0xf121629f,0x0,0x0,0x1d020000,
0x1000000,0x4000200,0x0,0x8000000,0x2,0x0,0x20000,0x0,
0x0,0xdc000000,0x55535020,0x17,0xd0,0x1,0x0,0x48,
0x0,0x3,0x6d,0x1,0x0,0x0,0xffffffff,0x0,
0x770009,0xffff,0x1,0x0,0x1,0x0,0x0,0x0,
0x0,0xfffc0000,0x3,0x10004,0x0,0x110000,0xffffffff,0x0,
0x56780000,0x0,0x10000,0x0,0x4,0x50011,0x10000,0x80010000,
0x80018001,0x8001,0x0,0x120000,0xf0000,0x60a000f,0x30003,0x30003,
0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x1,0x20001,
0x6,0xdc000000,0x55535020,0x17,0xd0,0x1,0x0,0x148,
0x0,0x3,0x6d,0x1,0x0,0x0,0xffffffff,0x0,
0x770009,0xffff,0x10001,0x0,0x1,0x0,0x0,0x0,
0x0,0xfffc0000,0x1,0x10004,0x0,0x110000,0xffffffff,0x0,
0x56780000,0x0,0x10000,0x0,0x4,0x50011,0x10000,0x80010000,
0x80018001,0x8001,0x0,0x120000,0xf0000,0x60a000f,0x10001,0x10001,
0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x20001,
0x6,0x2000000,0x706d6173,0x3272656c,0x64,0x318,0x2000001,0x10000,
0x76000001,0x6f437261,0x64726f,0x5030000,0x10000,0x100,0x30002,0x0,
}
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<a class="anchor" name="a5" doxytag="PVRTBackgroundShaders.h::_BackgroundVertShader_vsc" ></a><p>
<br><br><h3>_BackgroundVertShader_vsc</h3><br><div>
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          <td class="md" nowrap valign="top"> A32BIT <a class="el" href="PVRTBackgroundShaders_8h.html#a5">_BackgroundVertShader_vsc</a>[]
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<b>Initial value:</b><div class="fragment"><pre> {
0x10fab438,0x69857ca,0x35050100,0x901,0xf121629f,0x0,0x0,0x93010000,
0x0,0x4000200,0x0,0x9000000,0x2,0x0,0x20000,0x0,
0x0,0xe0000000,0x55535020,0x17,0xd4,0x1,0x0,0xc,
0x0,0x3,0x6d,0x1,0x0,0x0,0xffffffff,0x0,
0x76000a,0xffff,0x6,0x0,0x0,0x0,0x0,0x0,
0x0,0xfffc0000,0x0,0x0,0x0,0x110000,0xffffffff,0x0,
0x56780006,0x330000,0x40000,0x110000,0x2,0x6,0x80018001,0x80018001,
0x0,0x0,0x0,0x0,0x0,0xa0000000,0x28811001,0xa0200080,
0x28811001,0x60601a00,0x28831001,0xa0800200,0x28a11001,0x60000700,0x28831002,0x5040018e,
0x811005,0x6,0x800,0x0,0x0,0x803f0000,0x3f0000,0x3f0000,
0x0,0x0,0x4000000,0x505f6c67,0x7469736f,0x6e6f69,0x5050100,0x10000,
0x100,0xf0004,0x56796d00,0x65747265,0x78,0x403,0x1000001,0x40000,
0x76000003,0x6f437261,0x64726f,0x5030000,0x10000,0x100,0x30002,0x55796d00,
0x56,0x403,0x1000001,0x40400,0x3,
}
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